Wednesday 25 November 2009

Uncharted 2: Among Thieves



I must confess, I missed the first instalment of Uncharted, “Among Thieves”. I didn’t own a Playstation when it came out so I couldn’t get my mitts on a copy. So I wasn’t on the edge of my seat when I heard that its sequel had been announced. Sure, I saw the screenshots, which looked fantastic and I watched some videos of gameplay which looked scripted but still made the game look fun. However I’ve been burned too many times by games that promise the earth and fail to deliver, so I tried not to get too excited by it.

The game combines 3rd person shooter action with stealth as an option but not a requirement to progress through the story. There is a fair bit of Parkour –style climbing which reminded me very much of assassins creed and some puzzles which are so easy, they may as well not be there at all. Where Uncharted 2 really excels is in the mix of all these elements tastefully and in the right quantities so as never to bore the player with too much of one thing. The story was fun and kept me interested while the cut scenes were well acted, both by the character models and the talented voice actors. (Claudia Black especially)



The controls work well for a third person shooter. You will find soon after picking up the pad and learning how to use the pistol, that headshots are possible but made tricky enough to be extremely satisfying when you one-shot that evil henchman on the next rooftop over. The game combines 3 gameplay types together well in quantity, however it does fall down at controlling these 3 types equally well.
The Parkour running and jumping controls well enough, but I sometimes found that jumping from ledge to ledge felt rather scripted sometimes, like I was initiating a tiny quicktime event to jump across a gap, rather than using skill to judge the distance of the jump. This DID make the game play smoother but at the same time, made it feel a little linear, which is a shame because the backdrops were really, beautifully rendered. I want to feel like at any point, I can break away and go explore, at least a little bit.

The stealth gameplay was a particular sticking point for me. The stealth takedowns were very smooth when executed and I did try to stealth-kill where I could, rather than go guns blazing every time. However I did find that sneaking around enemies to get behind them was made more difficult because of Drake sticking to the wall at a crucial moment or perhaps jumping over the top of the wall instead of simply standing up behind it. I think this problem could have been solved by a dead-mans-switch method of duck and cover, i.e. if you aren’t holding a button down to hide, then the character doesn’t duck behind cover.

Controller woes aside though, the game is possibly the best game I have played this year. It really is beautiful to watch and to play. It never leaves you bored or frustrated and is impossible to put down. I keep thinking about Metal Gear Solid 4 as I write this. I think the comparison I’d draw is, while MGS4 is a classic that will be studied and praised for years to come, Uncharted 2 is an addictive airport novel of a game that you find yourself devouring in record time and then tentatively waiting for the next instalment. There no doubt will be a sequel to this game and when it is released, I’ll be first in-line to bag myself a copy. Oh yes.

Saturday 16 May 2009

Sunday 4 January 2009